NikosAssets.Instantiation 0.1.0
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NikosAssets.Instantiation Namespace Reference

Classes

class  AddressableGameObjectInstantiationMono
 A specific Addressable Loader MonoBehaviour for any Unity GameObject (like a Prefab but for an AssetReference) More...
class  AddressableObjectInstantiationMono
 A specific Addressable Loader MonoBehaviour for any Unity Object, especially useful for loading non GameObjects like Materials or AudioClips. More...
class  BaseAddressableInstantiationMono< TObject >
 An abstract wrapper class handling all the addressable logic. More...
class  BaseDefaultInstantiationMono< TObject >
 An abstract wrapper class handling the classic instantiation logic. More...
class  BaseInstantiationData< TObject >
 A wrapper class to handle the instantiation implementation as a serializable object that can be configured as a field in the Unity inspector. More...
class  BaseInstantiationMono< TObject >
 A wrapper class to handle the instantiation implementation as a MonoBehaviour. More...
class  DefaultGameObjectInstantiationMono
 A specific default instantiator MonoBehaviour class for any Unity GameObject (likely a Prefab) More...
class  DefaultObjectInstantiationMono
 A specific default instantiator MonoBehaviour class for any Unity Object, especially useful for loading non GameObjects like Materials or AudioClips. More...
interface  IInstantiation< TObject >
 Defines a contract for instantiating Unity Objects in an async manner. More...
class  InstantiationGameObjectData
 A specific data class for any Unity GameObject (gameObject reference, a prefab or an assetReference) More...
class  InstantiationObjectData
 A specific data class for any Unity Object, especially useful for nonGameObjects like Materials or AudioClips. More...