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NikosAssets.Instantiation 0.1.0
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Classes | |
| class | AddressableGameObjectInstantiationMono |
| A specific Addressable Loader MonoBehaviour for any Unity GameObject (like a Prefab but for an AssetReference) More... | |
| class | AddressableObjectInstantiationMono |
| A specific Addressable Loader MonoBehaviour for any Unity Object, especially useful for loading non GameObjects like Materials or AudioClips. More... | |
| class | BaseAddressableInstantiationMono< TObject > |
| An abstract wrapper class handling all the addressable logic. More... | |
| class | BaseDefaultInstantiationMono< TObject > |
| An abstract wrapper class handling the classic instantiation logic. More... | |
| class | BaseInstantiationData< TObject > |
| A wrapper class to handle the instantiation implementation as a serializable object that can be configured as a field in the Unity inspector. More... | |
| class | BaseInstantiationMono< TObject > |
| A wrapper class to handle the instantiation implementation as a MonoBehaviour. More... | |
| class | DefaultGameObjectInstantiationMono |
| A specific default instantiator MonoBehaviour class for any Unity GameObject (likely a Prefab) More... | |
| class | DefaultObjectInstantiationMono |
| A specific default instantiator MonoBehaviour class for any Unity Object, especially useful for loading non GameObjects like Materials or AudioClips. More... | |
| interface | IInstantiation< TObject > |
| Defines a contract for instantiating Unity Objects in an async manner. More... | |
| class | InstantiationGameObjectData |
| A specific data class for any Unity GameObject (gameObject reference, a prefab or an assetReference) More... | |
| class | InstantiationObjectData |
| A specific data class for any Unity Object, especially useful for nonGameObjects like Materials or AudioClips. More... | |