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NikosAssets.Instantiation 0.1.0
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A wrapper class to handle the instantiation implementation as a serializable object that can be configured as a field in the Unity inspector. More...
Public Member Functions | |
| void | Dispose () |
| async Task< TObject > | CreateInstanceAsync (Transform parent=null, bool worldPositionStays=false) |
| async Task< TObject > | CreateInstanceAsync (Vector3 position, Quaternion rotation, Transform parent=null) |
| async Task< TObject > | LoadAssetReferenceAsync () |
| Loads the Object to clone and caches it in the CachedAssetReference | |
| async Task | UnloadAssetReference () |
| Unloads the CachedAssetReference when using addressables. For convenience you can also just call Dispose(). | |
Public Attributes | |
| bool | loadAssetReference |
| set to true if you want to assign an assetReference and load it | |
| AssetReference | assetReference |
| TObject | objectReference |
Protected Attributes | |
| CancellationTokenSource | _cancellationTokenSource = new CancellationTokenSource() |
Properties | |
| TObject | CachedAssetReference [get, set] |
| Either set a cached asset yourself or call and await LoadAssetReferenceAsync() to initialize this property. By default, this cached asset reference will be used for Instantiation and it is even recommended you use it yourself to avoid overhead. | |
A wrapper class to handle the instantiation implementation as a serializable object that can be configured as a field in the Unity inspector.
| TObject |
| TObject | : | Object |
| async Task< TObject > NikosAssets.Instantiation.BaseInstantiationData< TObject >.CreateInstanceAsync | ( | Transform | parent = null, |
| bool | worldPositionStays = false ) |
| async Task< TObject > NikosAssets.Instantiation.BaseInstantiationData< TObject >.CreateInstanceAsync | ( | Vector3 | position, |
| Quaternion | rotation, | ||
| Transform | parent = null ) |
| async Task< TObject > NikosAssets.Instantiation.BaseInstantiationData< TObject >.LoadAssetReferenceAsync | ( | ) |
Loads the Object to clone and caches it in the CachedAssetReference
Implements NikosAssets.Instantiation.IInstantiation< TObject >.
| async Task NikosAssets.Instantiation.BaseInstantiationData< TObject >.UnloadAssetReference | ( | ) |
Unloads the CachedAssetReference when using addressables. For convenience you can also just call Dispose().
Implements NikosAssets.Instantiation.IInstantiation< TObject >.
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getset |
Either set a cached asset yourself or call and await LoadAssetReferenceAsync() to initialize this property. By default, this cached asset reference will be used for Instantiation and it is even recommended you use it yourself to avoid overhead.
Implements NikosAssets.Instantiation.IInstantiation< TObject >.