NikosAssets.Instantiation 0.1.0
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NikosAssets.Instantiation.DefaultGameObjectInstantiationMono Class Reference

A specific default instantiator MonoBehaviour class for any Unity GameObject (likely a Prefab) More...

Additional Inherited Members

Public Member Functions inherited from NikosAssets.Instantiation.BaseDefaultInstantiationMono< TObject >
override async Task< TObject > CreateInstanceAsync (Transform parent=null, bool worldPositionStays=false)
 Just executes the default Instantiate method and returns the result.
override async Task< TObject > CreateInstanceAsync (Vector3 position, Quaternion rotation, Transform parent=null)
 Just executes the default Instantiate method and returns the result.
override async Task< TObject > LoadAssetReferenceAsync ()
 Just returns the CachedAssetReference
override async Task UnloadAssetReference ()
 For default instantiation, does nothing, as we don't unload prefabs/ original Objects.
Public Member Functions inherited from NikosAssets.Instantiation.BaseInstantiationMono< TObject >
virtual void Dispose ()
 Executed by OnDestroy
Task< TObject > CreateInstanceAsync (Transform parent=null, bool worldPositionStays=false)
Task< TObject > CreateInstanceAsync (Vector3 position, Quaternion rotation, Transform parent=null)
Task< TObject > LoadAssetReferenceAsync ()
 Loads the Object to clone and caches it in the CachedAssetReference
Task UnloadAssetReference ()
 Unloads the CachedAssetReference when using addressables. For convenience you can also just call Dispose().
Public Attributes inherited from NikosAssets.Instantiation.BaseDefaultInstantiationMono< TObject >
TObject objToInstantiate
Protected Member Functions inherited from NikosAssets.Instantiation.BaseInstantiationMono< TObject >
virtual void OnDestroy ()
 Calls Dispose
Properties inherited from NikosAssets.Instantiation.BaseDefaultInstantiationMono< TObject >
override TObject CachedAssetReference [get, set]
 Just sets and returns the objToInstantiate
Properties inherited from NikosAssets.Instantiation.BaseInstantiationMono< TObject >
TObject CachedAssetReference [get, set]
 Either set a cached asset yourself or call and await LoadAssetReferenceAsync() to initialize this property. By default, this cached asset reference will be used for Instantiation and it is even recommended you use it yourself to avoid overhead.

Detailed Description

A specific default instantiator MonoBehaviour class for any Unity GameObject (likely a Prefab)


The documentation for this class was generated from the following file:
  • DefaultGameObjectInstantiationMono.cs