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NikosAssets.Instantiation 0.1.0
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| NNikosAssets | |
| NInstantiation | |
| CAddressableGameObjectInstantiationMono | A specific Addressable Loader MonoBehaviour for any Unity GameObject (like a Prefab but for an AssetReference) |
| CAddressableObjectInstantiationMono | A specific Addressable Loader MonoBehaviour for any Unity Object, especially useful for loading non GameObjects like Materials or AudioClips |
| CBaseAddressableInstantiationMono< TObject > | An abstract wrapper class handling all the addressable logic |
| CBaseDefaultInstantiationMono< TObject > | An abstract wrapper class handling the classic instantiation logic |
| CBaseInstantiationData< TObject > | A wrapper class to handle the instantiation implementation as a serializable object that can be configured as a field in the Unity inspector |
| CBaseInstantiationMono< TObject > | A wrapper class to handle the instantiation implementation as a MonoBehaviour |
| CDefaultGameObjectInstantiationMono | A specific default instantiator MonoBehaviour class for any Unity GameObject (likely a Prefab) |
| CDefaultObjectInstantiationMono | A specific default instantiator MonoBehaviour class for any Unity Object, especially useful for loading non GameObjects like Materials or AudioClips |
| CIInstantiation< TObject > | Defines a contract for instantiating Unity Objects in an async manner |
| CInstantiationGameObjectData | A specific data class for any Unity GameObject (gameObject reference, a prefab or an assetReference) |
| CInstantiationObjectData | A specific data class for any Unity Object, especially useful for nonGameObjects like Materials or AudioClips |